Salvation from corruption
Posted by | Saturday, November 13, 2010 at 9:45 AM
Border Town Burning is a lot more than a bumper campaign pack. It's an epic adventure and like every great quest, sadly, it had to come to an end.
We had to draw the line somewhere and any undeveloped ideas were put on ice. Because the campaign wasn't an official release we benefited from having no marketing staff telling us what we could or couldn't do. We generally only had that known heretic Cianty advising me my ideas were ridiculous (or worse), and myself telling Cianty what was not fitting to do or say in accordance with the Warhammer World background.
All in all, I think the Mordheim community has done rather well out of us. The fruits of our toil continue to inspire players to start new campaigns in the Northern Wastes, collect a new Maneaters warband etc. At the same time it's important to remember that without a community this campaign could never have happened. A lot of the inspiration came from our peers and fellow gamers plus the ideas for a number of rules were produced by the Mordheim community itself! After a break from all that Cathayan cuisine I managed to complete a pet project which had been bugging me since long before we journeyed home from Shang-Yang.
The 'Corrupted Characters' article was released just over a year ago. It brought a fitting end to the Border Town Burning saga and marked the beginning of a new adventure which we hope you will all join us on in Marienburg. The intention of the treatise was to give cultists and northern tribes some amazing campaign options by raising the awareness of two forgotten articles from Town Cryer written by Dan Carlson. On top of the updated content from 'Power in the Stones' and 'Sawbones' you will find special rules promoting mutation among all warbands. Fully explained is how the warp-touch affects your unsuspecting warriors! Also included are new mutations, and Chaos Gifts for those of you who would give yourselves over entirely to the Ruinous Powers.
Download the article here:
Corrupted Characters (PDF, ca. 2.2 MB)
I dislike writing new rules for the game. It's not fun to me! There, I got that off my chest at long last!! Yes the evil necessity of this part of the campaign hobby is something which I'd happily leave to someone else, usually meaning Cianty. Luckily it's not always necessary to produce rules from scratch to make a campaign fly. There are plenty of existing rules which are being neglected and ideas that weren't fully researched, playtested, and developed which are wonderful to adopt for posterity. I've also noticed a lot of superb stuff in the 2nd Edition Warhammer Fantasy Roleplay books which after a lot of consideration and head-scratching can be converted to fit the Mordheim system magnificently.
The next article we have in store is a counterpart piece to foil all of this corruption. Heretics and the forces of darkness beware! Priests are readying themselves to storm the tabletop! Armed with little more than faith, these devout holy men bring salvation to your campaigns whether set on the streets of the City of the Damned or the wharves of the City of Secret Deals.
We had to draw the line somewhere and any undeveloped ideas were put on ice. Because the campaign wasn't an official release we benefited from having no marketing staff telling us what we could or couldn't do. We generally only had that known heretic Cianty advising me my ideas were ridiculous (or worse), and myself telling Cianty what was not fitting to do or say in accordance with the Warhammer World background.
All in all, I think the Mordheim community has done rather well out of us. The fruits of our toil continue to inspire players to start new campaigns in the Northern Wastes, collect a new Maneaters warband etc. At the same time it's important to remember that without a community this campaign could never have happened. A lot of the inspiration came from our peers and fellow gamers plus the ideas for a number of rules were produced by the Mordheim community itself! After a break from all that Cathayan cuisine I managed to complete a pet project which had been bugging me since long before we journeyed home from Shang-Yang.
The 'Corrupted Characters' article was released just over a year ago. It brought a fitting end to the Border Town Burning saga and marked the beginning of a new adventure which we hope you will all join us on in Marienburg. The intention of the treatise was to give cultists and northern tribes some amazing campaign options by raising the awareness of two forgotten articles from Town Cryer written by Dan Carlson. On top of the updated content from 'Power in the Stones' and 'Sawbones' you will find special rules promoting mutation among all warbands. Fully explained is how the warp-touch affects your unsuspecting warriors! Also included are new mutations, and Chaos Gifts for those of you who would give yourselves over entirely to the Ruinous Powers.
Download the article here:
Corrupted Characters (PDF, ca. 2.2 MB)
I dislike writing new rules for the game. It's not fun to me! There, I got that off my chest at long last!! Yes the evil necessity of this part of the campaign hobby is something which I'd happily leave to someone else, usually meaning Cianty. Luckily it's not always necessary to produce rules from scratch to make a campaign fly. There are plenty of existing rules which are being neglected and ideas that weren't fully researched, playtested, and developed which are wonderful to adopt for posterity. I've also noticed a lot of superb stuff in the 2nd Edition Warhammer Fantasy Roleplay books which after a lot of consideration and head-scratching can be converted to fit the Mordheim system magnificently.
The next article we have in store is a counterpart piece to foil all of this corruption. Heretics and the forces of darkness beware! Priests are readying themselves to storm the tabletop! Armed with little more than faith, these devout holy men bring salvation to your campaigns whether set on the streets of the City of the Damned or the wharves of the City of Secret Deals.
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1 comment:
Totally agree with your comment on BTB being a great adventure setting. For us indeed it has been a great starting point to play battles that not only take place in the city of Mordheim. There are hundreds of scenario's out there, but it still is more fun to play in setting of your own imagination.
Combining BTB and existing scenario's makes you adapt the scenario to the new setting. In that you can add your own creativity but you don't have to come up with an entirely new scenario that has never been play tested.
Also in playing this way you get a much better feeling on what works in a scenario. This helps for coming up with our own in the future!
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